Media & Embedded Content
HTML <canvas> Tag
The <canvas> tag is used to draw graphics, on the fly, via scripting (usually JavaScript).
Definition and Usage
The <canvas> tag is used to draw graphics, on the fly, via scripting (usually JavaScript).
Standard Syntax:
<canvas>...</canvas>Interactive ExampleRunnable
HTML <canvas> Example
htmlLive code demonstration for the <canvas> tag. Click "Try it Yourself" to edit and experiment in real time.
<div style="font-family: system-ui, sans-serif; padding: 16px; background: #ffffff; border-radius: 8px; border: 1px solid #e2e8f0; color: #0f172a;">
<canvas id="myCanvas">
Your browser
does not support the canvas tag.
</canvas>
<script>
let canvas = document.getElementById("myCanvas");
let ctx = canvas.getContext("2d");
ctx.fillStyle = "#FF0000";
ctx.fillRect(0, 0, 80, 80);
</script>
</div>Attributes for <canvas>
2 Supported Attributes| Attribute | Values | Default | Description |
|---|---|---|---|
| height | pixels | none | Specifies the height of the canvas. Default value is 150 |
| width | pixels | none | Specifies the width of the canvas Default value is 300 |
Global Attributes
The <canvas> tag also supports the standard global attributes in HTML, including class, id, style, title, hidden, and data-*.
Event Attributes
The <canvas> tag supports event attributes in HTML, such as onclick, onmouseover, onfocus, and more.
Browser Compatibility
ChromeEdgeFirefoxSafariOpera
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