Media & Embedded Content

HTML <canvas> Tag

The <canvas> tag is used to draw graphics, on the fly, via scripting (usually JavaScript).

Definition and Usage

The <canvas> tag is used to draw graphics, on the fly, via scripting (usually JavaScript).

Standard Syntax:<canvas>...</canvas>

Interactive ExampleRunnable

HTML <canvas> Example

html
Try it Yourself
Live code demonstration for the <canvas> tag. Click "Try it Yourself" to edit and experiment in real time.
<div style="font-family: system-ui, sans-serif; padding: 16px; background: #ffffff; border-radius: 8px; border: 1px solid #e2e8f0; color: #0f172a;">
<canvas id="myCanvas">
Your browser 
    does not support the canvas tag.
</canvas>

 

 <script>

 let canvas = document.getElementById("myCanvas");

 let ctx = canvas.getContext("2d");

 ctx.fillStyle = "#FF0000";

 ctx.fillRect(0, 0, 80, 80);

 </script>
</div>

Attributes for <canvas>

2 Supported Attributes
AttributeValuesDefaultDescription
heightpixelsnoneSpecifies the height of the canvas. Default value is 150
widthpixelsnoneSpecifies the width of the canvas Default value is 300
Global Attributes

The <canvas> tag also supports the standard global attributes in HTML, including class, id, style, title, hidden, and data-*.

HTML Global Attributes Reference →
Event Attributes

The <canvas> tag supports event attributes in HTML, such as onclick, onmouseover, onfocus, and more.

HTML Event Attributes Reference →

Browser Compatibility

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