HTML Canvas
Your browser does not support the <canvas> element.
Your browser does not support the <canvas> element.
The HTML <canvas> element is used to draw graphics on a web page.
The graphic to the left is created with <canvas>. It shows four
elements: a red rectangle, a gradient rectangle,
a multicolor rectangle, and a multicolor text.
What is HTML Canvas?
The HTML <canvas> element is used to draw graphics, on the fly, via JavaScript.
The <canvas> element is only a container for graphics. You must use
JavaScript to actually draw the graphics.
Canvas has several methods for drawing paths, boxes, circles, text, and adding images.
Canvas is supported by all major browsers.
Canvas Examples
A canvas is a rectangular area on an HTML page. By default, a canvas has no border and no content.
The markup looks like this:
Example Code
htmlNote: Always specify an id attribute (to be referred to in a script),
and a width and height attribute to define the size of the canvas. To add a border, use the style attribute.
Here is an example of a basic, empty canvas:
Your browser does not support the canvas element.
Example
Example Code
htmlAdd a JavaScript
After creating the rectangular canvas area, you must add a JavaScript to do the drawing.
Here are some examples:
Draw a Line
Your browser does not support the canvas element
Example
Example Code
html<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.moveTo(0, 0);
ctx.lineTo(200, 100);
ctx.stroke();
</script>Draw a Circle
Your browser does not support the canvas element
Example
Example Code
html<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.beginPath();
ctx.arc(95, 50, 40, 0, 2 * Math.PI);
ctx.stroke();
</script>Draw a Text
Your browser does not support the canvas element
Example
Example Code
html<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.font = "30px Arial";
ctx.fillText("Hello World", 10, 50);
</script>Stroke Text
Your browser does not support the canvas element
Example
Example Code
html<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.font = "30px Arial";
ctx.strokeText("Hello World", 10, 50);
</script>Draw Linear Gradient
Your browser does not support the canvas element
Example
Example Code
html<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
// Create gradient
var grd = ctx.createLinearGradient(0, 0, 200, 0);
grd.addColorStop(0, "red");
grd.addColorStop(1, "white");
// Fill with gradient
ctx.fillStyle = grd;
ctx.fillRect(10, 10, 150, 80);
</script>Draw Circular Gradient
Your browser does not support the canvas element
Example
Example Code
html<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
// Create gradient
var grd = ctx.createRadialGradient(75, 50, 5, 90, 60, 100);
grd.addColorStop(0, "red");
grd.addColorStop(1, "white");
// Fill with gradient
ctx.fillStyle = grd;
ctx.fillRect(10, 10, 150, 80);
</script>Draw Image
Example
Example Code
html<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
var img = document.getElementById("scream");
ctx.drawImage(img, 10, 10);
</script>HTML Canvas Tutorial
To learn more about <canvas>, please
read our HTML Canvas Tutorial.
Interactive Code Examples
HTML Example 1
htmlHTML Example 2
html<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.moveTo(0, 0);
ctx.lineTo(200, 100);
ctx.stroke();
</script>HTML Example 3
html<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.beginPath();
ctx.arc(95, 50, 40, 0, 2 * Math.PI);
ctx.stroke();
</script>HTML Example 4
html<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.font = "30px Arial";
ctx.fillText("Hello World", 10, 50);
</script>HTML Example 5
html<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.font = "30px Arial";
ctx.strokeText("Hello World", 10, 50);
</script>HTML Example 6
html<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
// Create gradient
var grd = ctx.createLinearGradient(0, 0, 200, 0);
grd.addColorStop(0, "red");
grd.addColorStop(1, "white");
// Fill with gradient
ctx.fillStyle = grd;
ctx.fillRect(10, 10, 150, 80);
</script>