JavaScript Math Object
The JavaScript Math object allows you to perform mathematical tasks.
The Math Object
The JavaScript Math object allows you to perform mathematical tasks.
The Math object is static.
All methods and properties can be used without creating a Math object first.
Math.PI;
Math Properties (Constants)
The syntax for any Math property is : Math.*property*.
JavaScript provides 8 mathematical constants that can be accessed as Math properties:
Example
Example Code
javascriptMath.E // returns Euler's number
Math.PI // returns PI
Math.SQRT2 // returns the square root of 2
Math.SQRT1_2 // returns the square root of 1/2
Math.LN2 // returns the natural logarithm of 2
Math.LN10 // returns the natural logarithm of 10
Math.LOG2E // returns base 2 logarithm of E
Math.LOG10E // returns base 10 logarithm of EMath Methods
The syntax for Math any methods is : Math.*method*(*number*)
Number to Integer
There are 4 common methods to round a number to an integer:
| Math.round(x) | Returns x rounded to its nearest integer |
|---|---|
| Math.ceil(x) | Returns x rounded up to its nearest integer |
| Math.floor(x) | Returns x rounded down to its nearest integer |
| Math.trunc(x) | Returns the integer part of x (new in ES6) |
Math.round()
Math.round(x) returns the nearest integer:
Examples
Example Code
javascriptMath.round(4.6);Math.ceil()
Math.ceil(x) returns the value of x rounded up to its nearest integer:
Example
Example Code
javascriptMath.ceil(4.9);
Math.ceil(4.7);
Math.ceil(4.4);
Math.ceil(4.2);
Math.ceil(-4.2);Math.floor()
Math.floor(x) returns the value of x rounded down to its nearest integer:
Example
Example Code
javascriptMath.floor(4.9);
Math.floor(4.7);
Math.floor(4.4);
Math.floor(4.2);
Math.floor(-4.2);Math.trunc()
Math.trunc(x) returns the integer part of x:
Example
Example Code
javascriptMath.trunc(4.9);
Math.trunc(4.7);
Math.trunc(4.4);
Math.trunc(4.2);
Math.trunc(-4.2);Math.sign()
Math.sign(x) returns if x is negative, null or positive.
- If x is positive it returns 1
- If x is negative it returns -1
- If x is zero, it returns 0
Example
Example Code
javascriptMath.sign(-4);
Math.sign(0);
Math.sign(4);Math.pow()
Math.pow(x, y) returns the value of x to the power of y:
Example
Example Code
javascriptMath.pow(8, 2);Math.sqrt()
Math.sqrt(x) returns the square root of x:
Example
Example Code
javascriptMath.sqrt(64);Math.abs()
Math.abs(x) returns the absolute (positive) value of x:
Example
Example Code
javascriptMath.abs(-4.7);Math.sin()
Math.sin(x) returns the sine (a value between -1 and 1) of the angle x (given in radians).
If you want to use degrees instead of radians, you have to convert degrees to radians:
Angle in radians = Angle in degrees x PI / 180.
Example
Example Code
javascriptMath.sin(90 * Math.PI / 180); // returns 1 (the sine of 90 degrees)Math.cos()
Math.cos(x) returns the cosine (a value between -1 and 1) of the angle x (given in radians).
If you want to use degrees instead of radians, you have to convert degrees to radians:
Angle in radians = Angle in degrees x PI / 180.
Example
Example Code
javascriptMath.cos(0 * Math.PI / 180); // returns 1 (the cos of 0 degrees)Math.min() and Math.max()
Math.min() and Math.max() can be used to find the lowest or highest value in a list of arguments:
Example
Example Code
javascriptMath.min(0, 150, 30, 20, -8, -200);Example
Example Code
javascriptMath.max(0, 150, 30, 20, -8, -200);Math.random()
Math.random() returns a random number between 0 (inclusive), and 1 (exclusive):
Example
Example Code
javascriptMath.random();The Math.log() Method
Math.log(x) returns the natural logarithm of x.
The natural logarithm returns the time needed to reach a certain level of growth:
Examples
Example Code
javascriptMath.log(1);Math.E and Math.log() are twins.
Example
Example Code
javascriptMath.log(10);The Math.log2() Method
Math.log2(x) returns the base 2 logarithm of x.
Example
Example Code
javascriptMath.log2(8);The Math.log10() Method
Math.log10(x) returns the base 10 logarithm of x.
Example
Example Code
javascriptMath.log10(1000);Interactive Code Examples
JS Example 1
javascriptMath.E // returns Euler's number
Math.PI // returns PI
Math.SQRT2 // returns the square root of 2
Math.SQRT1_2 // returns the square root of 1/2
Math.LN2 // returns the natural logarithm of 2
Math.LN10 // returns the natural logarithm of 10
Math.LOG2E // returns base 2 logarithm of E
Math.LOG10E // returns base 10 logarithm of EJS Example 3
javascriptMath.ceil(4.9);
Math.ceil(4.7);
Math.ceil(4.4);
Math.ceil(4.2);
Math.ceil(-4.2);JS Example 4
javascriptMath.floor(4.9);
Math.floor(4.7);
Math.floor(4.4);
Math.floor(4.2);
Math.floor(-4.2);JS Example 5
javascriptMath.trunc(4.9);
Math.trunc(4.7);
Math.trunc(4.4);
Math.trunc(4.2);
Math.trunc(-4.2);JS Example 6
javascriptMath.sign(-4);
Math.sign(0);
Math.sign(4);